Capcom: Eternity of Heroes template, meaning he's plagued with bugs. To rub the salt into the wound, he uses the infamous Super Marvel vs. While this character uses custom sprites, he has some flaws in his moveset that make him overpowered, with high comboability, allowing the player to deal huge damage by just mashing buttons, and Hypers that deal above average damage. The hitboxes are placed very erratically and constantly change, and the character is very small, giving him an advantage over larger opponents. This version of Toon Link uses only three buttons, and because he has no Specials and Hypers, his moveset is very bare-bones. While the sprites are custom, there are only 44 of them, they look very awkward and the animations have very few frames. The graphics are obtained from bitmap images - Texture2D. Sprites are 2D graphic objects used for characters, props, projectiles and other elments of 2D gameplay. NEWMAN's characters, this version of Toon Link lacks Specials and Hypers and has a lot of missing Normals, with no crouching Normals at all, making him incredibily difficult to use. Represents a Sprite object for use in 2D gameplay. Compromised with orange and honestly the sprite pops a lot more.Like all of J.
Bertha gave me some trouble because I felt really uncomfortable with giving a fish that's supposed to resemble a black woman from the film big giant lips, and white like the original enemy didn't look right. I didn't give them arms in their main poses cause I though their necklaces were more important to recognizing the characters.
Since they were a duo in the movie I thought making it a twin-battle boss fight would be really fun. This page contains normal sprites, but there is also extended, minor extended, cluster, overworld, bounce, smoke, score, coin, player, and quake. My more controversial decision was to make Iggy and Spike koopaling-like characters when adapting them. Sprites are any entity that interacts with Mario (standard), shoots regular sprites (shooters), and starts a behaviour in the level (generators). Once I posted these on Twitter this project really blew up so the last few days I've been making most iconic characters or items from the Mario Movie in SMW style. The Spike and spike ball are both customizable sprites. When Yoshi tongues the spike ball, he can’t eat it, but he can spit it out. If Cape Mario cape spins in front of the rolling spike ball, it will bounce back to the other direction. Giving Bowser a general outfit with that iconic Hopper hair, putting Galoomba/Goomba faces on a giant coat. If the spike ball rolls up on a slope, it will roll back down. I was sick a few weeks back and doodled some hybrid 2D artwork Mario characters but dressed or resembling Mario movie versions. My First attempt with Donkey was trash, the second time really captured that cartoony Donkey Kong energy.
Then I thought it would be cool to recreate Donkey Kong (arcade, though more inspired by the Gameboy re-make) in SMW. Also I tried to make Boss Wario look like those early 2000's commercials where he had crazy eyes. Wario it took me three tries to get something I really liked for his playable variant. Also threw in some Captain Syrup, cause again enemies besides Bowser always deserve some love. Wario I tried to make what I feel like he would look like as both an playable character and a boss battle. I still think it needs some kinks worked out. I reused Bowser's palette.īowser Jr I once again repeated the same palette, and tried to make mine an harmonious mish mash of Yoshi's Island's Baby Bowser and the Mario Maker ones.
I wanted to do Wart because he always needs some love! The first sprite is official, second was my "better" version but I realize how ugly it is, and finally the third is my newest one.